AI Insights · Timothy · July 2021
Top 5 High Fantasy Games on iOS in Denmark: Q2 2021 Performance
Explore the performance of the top five high fantasy games on iOS in Denmark during Q2 2021, covering trends in weekly downloads, revenue, and active users.
In the second quarter of 2021, the high fantasy game category on iOS in Denmark showcased intriguing trends in downloads, revenue, and active users. Here's a closer look at the top five games in this category:
Coin Master From Moon Active, Coin Master saw weekly revenue fluctuate between $30K and $60K, peaking at approximately $60K in the last week of March. Weekly downloads varied, with a high of 651 in early April and a low of 337 in mid-June. The game maintained a steady number of weekly active users, ranging from 14.7K to 16.9K throughout the quarter.
Clash of Clans Supercell's Clash of Clans experienced notable revenue peaks, with weekly revenue reaching around $53K in mid-April and around $50K at the end of May. Weekly downloads were generally stable, ranging from 1.4K to 2.5K. Active users increased consistently from 160K at the start of the quarter to a peak of 203K at the end of May, before slightly declining to 193K by the end of June.
Empires & Puzzles: Match 3 RPG This game from Small Giant Games saw weekly revenue ranging from $10K to $17K, with a notable peak of nearly $17K in the last week of June. Weekly downloads fluctuated, peaking at 216 at the end of March and reaching a low of 69 in mid-May, before climbing back to 212 by the end of June. Active users remained relatively stable, ranging from 2.7K to 3K throughout the quarter.
War and Order Hong Kong Ke Mo software's War and Order had a consistent weekly revenue between $7K and $17K, with the highest revenue occurring in mid-May. However, weekly downloads saw a significant decline, starting at 220 at the end of March and dropping to single digits by June. Active users also decreased, from 539 at the start of the quarter to 258 by the end of June.
Lords Mobile: Last Rise of Qin IGG.COM’s Lords Mobile displayed a steady weekly revenue, ranging from $8K to $16K, with a peak in late April. Weekly downloads varied, reaching a high of 910 in early May and a low of 361 in mid-April. Active users remained relatively stable, fluctuating between 3.1K and 3.7K over the quarter.
These insights highlight the dynamic nature of user engagement and monetization within the high fantasy game category on iOS in Denmark. For more detailed insights and data, visit Sensor Tower.